
Surprised at how quickly Chell destroys the cube by saying that she was the quickest to destroy it than any other test subject she has seen, implying that other subjects may have grown a strong attachment to the cube during their tests.ĭuring Chell's confrontation with GLaDOS nearing the end of the game, GLaDOS makes references to the cube and it's destruction, attempting to make Chell regret incinerating it. The incinerator seen near the end of test chamber 17. After congratulating Chell, GLaDOS tells her that in order to proceed in the test, Chell must incinerate the Companion Cube. GLaDOS introduces the cube to you by promising that it will "never threaten to stab you" and also "cannot speak" and if Chell did hear it talking, she was hallucinating.Īt the end of test chamber 17, Chell comes upon an incinerator. This cube is different from the other cubes that you frequently use because there is a pink heart printed on each side of the cube. The Aperture Science Weighted Companion Cube, (most commonly known as the Companion Cube), is a special storage cube that is given to you in the beginning of test chamber 17. The Companion Cube as seen in test chamber 17. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice." "Hey, Squeaky-voice, gimme some of your bullets." The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak. "Yeah! Clickety click click! Right on the money." "Oh no, i'm one of the bad ones, aren't i?" "So, uhh, what am i supposed to do here?" "Shootin' blanks every time." "Watch and learn everybody, watch and learn." "Blam! Blam-blam-blam! See? I'm not defective!" Are you gonna give me bullets? Are there bullets up there? Where's my gun?" "So, we're all supposed to be blind, right? Not just me?" " Gah! I can't see a thing! What just happened? Better open fire." *click-click-click* "Oh my god! You saved my bacon, pal! Where are we going? Is this a jailbreak?" "Now is a broken turret's time to shine!" "Hey, be a sport, lady, and just tell 'em I killed you." "What's a guy gotta do to get some bullets around here?" The Defective Turret is voiced by the ubiquitous Nolan North, who also voiced the Space Core, Adventure Core, and Fact Core in Portal 2. From then on in the line, only defective turrets will be allowed to pass through, thus eliminating part of GLaDOS' arsenal. Chell must catch one of these defective turrets and replace the perfect one with it. If a turret does not match the template, it is considered defective and tossed into a nearby incinerator. Wheatley leads Chell to the production line's template room where a perfect turret is being scanned and judged against the turrets on the production line. The player first encounters it during Chapter 5: The Escape when Wheatley leads Chell to the turret production line in the hopes of shutting it down. It seems to be missing its outer white shell-casing and, according to its dialogue, is blind.

It has a very boisterous, talky, self-aware personality as opposed to the monotone, largely docile non-defective turrets. The turret itself has a unique look and personality far different than the regular turrets encountered throughout the game.

The Defective Turret is a character featured in Portal 2.
